Resident Evil For Pc

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PC; Capcom / Ubisoft. Just when it seemed that the menace of Resident Evil had been destroyed, along co. Amnesia: The Dark Descent. The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains.

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$59.99
  • Pros

    Excellent visuals and attention to detail. Tense third-person shooting action. Great replay value. New secondary weapons expand the gameplay. Remains faithful to the original title, while adding fresh twists.

  • Cons

    Item management can be a bit tedious at times.

  • Bottom Line

    Resident Evil 2 for PC is a fantastic survival-horror title that reimagines one of the best video game sequels of all time without ruining its legacy.

Resident Evil 2 was released for the PlayStation back in 1998 and has since enjoyed numerous ports and rereleases. It expanded the survival-horror elements of the first Resident Evil by introducing new and more-abundant enemies, a labyrinthine environment to explore, and plenty of backstory regarding the zombie-riddled incident that kickstarted the franchise. Resident Evil 2 is also a fan favorite title in the series, so when Resident Evil received an HD remake back in 2015, many wondered whether the second title would get the same treatment. It has arrived. Now, fans can revel in the frights nearly 20 years after they first set foot into Raccoon City. And, simply put, this PC game is one of the best entries in the Resident Evil series.

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A Nightmare Reborn

Resident Evil 2 is set in the fictional Raccoon City, near the mansion where the original game takes place. After an incident in said mansion, which involves Raccoon City's elite police unit and a deadly bioweapon outbreak, rookie officer Leon Kennedy makes his way into the city proper to begin his first day on the job. Claire Redfield, the second protagonist, also enters Raccoon City, but in search of her cop brother, Chris. Soon, the pair find themselves surrounded by the walking dead. All in all, this remake follows the same story beats as the original release, making subtle additions to the overarching plot that rounds out the characters and backstory.

You can play as either Leon or Claire, and each character gets a six-hour or so campaign that contains different weapons, secondary characters, and story elements. Leon works alongside FBI agent Ada Wong to investigate the cause of the outbreak; Claire aids a child, Sherry Birkin, while also searching for her brother. Both campaigns share similar environments and puzzle elements, though there are small variations that keep each run fresh. Weapons, in particular, are unique to each character. Leon pops zombie heads with his Magnum, while Claire lays waste to the undead with a fire-spewing grenade gun. This forces you to adopt differing tactics for familiar enemies when using each character.

Much of the game takes place in the Raccoon Police Department (RPD) and the surrounding areas. In the original Resident Evil 2, each room was separated by a loading screen that most enemies could not cross. Thanks to seamless loading, this remake is highly interconnected, and they're now able to move between the rooms. As a result, the entire RPD building feels much more dangerous and oppressive, with zombies bursting through doors or windows, and new enemies emerging in once-familiar places. Even better, the abundance of locked or obstructed doors, as well as several cryptic puzzles, make the location come off as actively working against you. When danger lurks around every corner, unsealing doors, clearing obstacles, and uncovering shortcuts is all the more satisfying.

Old Foes, New Threats

The remake's RPD retains much of the layout of the PS1 original, but astute fans will notice many significant deviations that spice up what would otherwise be a nostalgic romp. The relentless foes also help shatter any comfort or familiarity you might feel. Zombies are by far the most common enemy type in the game, but they are more vicious than ever before.

The resurrected beings shuffle unpredictably as they attempt to get close and maul you. Their heads roll weakly on their shoulders, making headshots unreliable. Shooting off limbs is an effective strategy, but this often takes multiple shots and won't kill the creature. Body shots are by far the easiest to make, but you can never truly know whether a zombie will stay dead or rise again to menace you. Tare gin gin song download mp3. The only sure-fire way to down a shambling corpse is to destroy its head, but that's a task better suited for stronger weapons. You must decide whether you want to use valuable higher-grade ammo to decapitate a zombie, or to use the cheaper stuff to wear it down with numerous shots. This trade-off makes missing shots devastating, as ammo and resources of all types are extremely limited.

That said, zombies are the least dangerous enemy you'll encounter in Resident Evil 2. Lickers, the clawed, sightless, crawling humanoid monsters, become all too common as the game progresses, and they can drop you to critical health with a mere swipe of a jagged, bone-clawed hand. Killing one eats up lots of your resources, so it's best to avoid the beasts whenever possible. Fortunately, Lickers are blind and react only to sound in their environment, so cautious players can inch by them undetected.

One of the most dangerous and relentless enemies in the game is the Tyrant, a hulking, brutishly strong giant that has become a series staple. Clad in black, the Tyrant is nigh indestructible, and can cripple Leon or Claire with a simple punch or throw. He also stalks the pair with a Terminator-like tenacity, adding an all-new level of tension to your mission whenever he shows up. His arrival is telegraphed by heavy footfalls, but these clomping steps echo through the walls of the RPD; you always know when he's coming, but you never quite know from where. Even if you give the hulk the slip, he inevitably hunts you down again.

Stress Levels Rising

Tension is at the core of Resident Evil 2. While it never truly frightens, it has an ever-growing sense of dread. Just when you feel comfortable with your ammo reserves and zombie-handling skills, the Licker is introduced and you are forced once again to think on your feet. The Tyrant might burst through a wall to hound you, or your exploration may be rewarded with a vicious boss fight. The looming danger around every corner forces you to adapt and stay calm, because panicking almost always results in damage, wasted resources, or both.

Of course, stress isn't always a good thing, and Resident Evil 2 offers three difficulty modes that let you dial back or dial up the challenge. Assisted Mode is the easiest level. It has weaker enemies, regenerating health, and an aggressive aim assist that makes lining up shots quite easy. Standard mode is essentially normal mode, so enemies are resilient and plentiful, health no longer regenerates, and the aim assist is turned off by default. Hardcore is essentially the classic RE2 difficulty. With that setting, enemies are tough as nails, auto-saving is no longer available, and the only way to save your progress is to use consumable, limited ink ribbons found in the environment. The remake offers ideal game mode options for new players, as well as veterans, so everyone can enjoy the action at their own pace.

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Twists and Turns

Puzzle solving is another major gameplay aspect that carried over from the original game. Many puzzles have been reworked to give players new challenges, but they maintain key elements from the original brainteasers. Finding keys, futzing with power switches, and hunting medals are back, but they aren't the game's only puzzle-based challenges; numerous new tasks come into play that I won't spoil. There is a great variety of puzzles in the game, and the challenges are thoughtful and clever. Documents resting nearby can be studied for cryptic clues, should you ever need a hint, as well as lore-filled flavor text for the story-hungry adventurer.

Resident Evil 2 also has a few interesting twists to shake up the gameplay. Resident Evil 7's gunpowder is found with relative abundance in the remake, and it can be used to craft ammo on the fly. You can use differing grades of gunpowder to craft different ammo types—a great way to restock in a pinch. The remake also introduces a combination for the red and blue herbs, which grant you a temporary defense boost. It's not nearly as useful as the basic healing combinations, but the extra defense can be useful if you're swarmed or facing a tough enemy. Secondary weapons, such as the combat knife and varying grenades, can be used defensively, much like the knives in the Resident Evil HD Remaster, to break an enemy's grab on you and avoid damage. Having these in your inventory is invaluable, as it can easily save you from damage or keep you from getting killed if your health is already low. That said, item management is a bit of a clunky affair.

There is a sizeable amount of extra content to enjoy, too. In typical Capcom style, Resident Evil 2 is heavily designed around replaying the game. Much like the original release, the remake lets you play alternate campaigns once you complete each character's story. Completing the game quickly unlocks bonus costumes, and there are even a few bonus game modes to try out, as well, which should be familiar to classic fans and a pleasant surprise for newcomers. Resident Evil 2 incentivizes replays, and the subtle variations between replays keep the game fresh and exciting.

Faces of Death

Resident Evil 2 looks absolutely fantastic. Character models are rendered in beautiful and often grotesque detail, and the gorgeous lighting makes the game vibrant, even at its darkest. Darkness is inky and clinging, making the horrors haunting the RPD all the more terrifying when your only light source is your precious flashlight. Gore is disgustingly detailed, with some of the most realistically rendered flesh and offal I've ever had the grim pleasure of laying eyes upon. Resident Evil has always been gory, but RE2 adds an all-new level of revulsion to the carnage, thanks to the excellent visual fidelity and the great sound design.

Blowing open a zombie's head is satisfying not only because it permanently removes the creature as a threat, but also because you also see its brain slip out of the cavity and splat unceremoniously on the floor and hear the spurt of blood from the open wound as the miserable thing collapses onto the floor. A shotgun round to a zombie's midsection can bisect it, exposing the undead's bowels for all to see. The gore is so over-the-top that I found myself killing zombies in creative ways whenever I had ammo to spare, as macabre as that sounds. Sometimes I'd blow off a foot just to see the zombie stumble around on a bloody stump. Other times I would shoot off their arms to see how they would attack me. One time I shot off all of a zombie's limbs just to see if it could still fight back. It turns out it can, if you stand near its head.

Graphically, Resident Evil 2 is demanding, but not overly taxing. My gaming desktop, powered by an Nvidia GeForce GTX 970 GPU and Intel i5-4690 CPU, runs the game at a 60 frames per second at midlevel visual settings, though I spotted some jitteriness and hiccups on occasion.

In terms of minimum specs, Capcom recommends that your PC have an Intel Core i5-4460 or AMD FX-6300 CPU or better, with an Nvidia GeForce GTX 760 or AMD Radeon R7 260x graphics card or better on the video side.

A Classic Remade

Resident Evil For Pc Download

Resident Evil 2 feels modern and new, despite being so faithful to the original. The astounding visuals breathe new life to the classic game by rendering the world in terrifying detail. The addition of secondary weapons, gunpowder, and herb combinations add new layers of depth to the gameplay, too.

Resident Evil 2 is chock-full of tension and nastiness that newcomers and veterans will enjoy. If you own a gaming rig and want to experience what is sure to be considered one of 2019's best video games, you must have Resident Evil 2 in your library.

Resident Evil 2 (for PC)

Bottom Line: Resident Evil 2 for PC is a fantastic survival-horror title that reimagines one of the best video game sequels of all time without ruining its legacy.

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Platforms:PC, PlayStation, PlayStation 3, PSP, Gamecube
Publisher:Capcom
Developer:Capcom
Genres:Adventure / Survival Horror
Release Date:June 16, 2000
Game Modes:Singleplayer

This gruesome gutbuster has its share of nauseating thrills.

Halloween is upon us and I’d thought of going into a game that better represents the season, and nothing says ‘Halloween’ better than a good old survival horror set in a zombie apocalypse. Nemesis follows the thirty-something protagonist from the first game, Jill Valentine, as she tries to deal with the hassle of living in a zombie-infested Raccoon City after the subsequent outbreak from the second game. Even though the undead hoards reign supreme, small pockets of resistance are still active in remote areas of the metropolis, and it’s up to her to survive long enough to seek their help in escaping the city.

The game looks, sounds and plays a lot like the second Resident Evil, with a same gearing towards combat in closed spaces, limited supplies and occasional puzzles here and there. The puzzles and the environments are quite large this time around, giving at least some semblance of scale as you explore the jumbled streets and alleyways of Raccoon City in the first half of the game. You’ll face an assortment of puzzles in the city, but you can solve them in any order.

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Nemesis has a score to settle with Jill.

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The game is also less linear, with events that unfold differently depending on your path. Special ‘quick time’ events freeze the screen when something really big happens, letting your character choose between two distinct actions. You may be searching around in a building and then find that a ferocious monster has entered downstairs – do you try to escape through a window or hide and hope it will go away? These decisions have a negligible effect on the overall plot, but are interesting enough to warrant a second playthrough. There’s also no wrong choice with quick time events, but some outcomes do fare better than others.

Half of the game will be spent in downtown Raccoon City, or what’s left of it, while a subsequent ride out of town will have you visit a dilapidated clock tower (quite reminiscent to the manor from the first game), a cemetery and an old power station, all of them crawling with the undead. But of course it’s not just the catatonic zombies that are staggering rampant – mutated sewage worms, giant spiders and genetically altered ‘Hunters’ that seem scooped straight out of Hell will all be out to kill you. Even the local wildlife have joined the ever growing armies of the undead, as vicious zombie guard dogs will bite your legs off while crows peck your eyes out!

And we cannot forget the game’s namesake villain, ‘Nemesis’, a hideous bio-engineered monstrosity that will relentlessly hunt you down throughout the game. He’s the actual centerpiece in RE3, and he makes his presence felt. Several tactics work to make your encounters with Nemesis more unnerving, chief of which is the monster’s way of showing up unexpectedly and prompting you to run and run fast. Nemesis has a bone to pick with Jill, and his deformed figure will often crash through windows and walls to reach her.

You can also choose to stand your ground and bring him down temporarily by dealing out extensive damage, but the mutant won’t stay down for long, eventually rising back to life for round two. Not being able to save anytime is a real limitation with him on your heels, and running towards the safety of a ‘save room’ offers but a false sense of fleeting security – he can’t get to you now, but you’ll have to step out that door eventually. And he’ll be waiting outside when you do. The unnerving tones that play in the background do great justice to highlight this feeling of dread, and the game’s closing fight with the monster is quite memorable.

Jill takes on pest control in this old clock tower, just one of several places she’ll visit in the game.

One final novelty involves the ammo combination tool, which lets you process scattered bottles of gunpowder into usable ammo. There are three types of powders and all of them can be combined to yield different ammo types for your weapons, which you can then process with the ammo tool to get the final product. Both the interface and gameplay are all but identical to RE2, leading to the same sort of trappings that annoyed in the last game. Probably most prominent is going around a blind corner to find that you’re immediately being munched to death by a zombie whom you couldn’t see. Camera angles are a hit and miss deal, but at least the aiming system is good enough as long as you’re not surrounded.

Overall, this isn’t a very hard game, but Capcom packaged it with an ‘Easy’ difficulty alongside the ‘Normal’ one just to be sure (I highly recommend the second option). Alongside the regular game you’ll also have the ‘Mercenaries’ play mode, a timed dash through the city with one of three heavily armed soldiers – an excellent little distraction.

Outside the frantic marathons for dear life, quick time events and the ammo combination gimmick, there’s really not a whole lot differentiating Resident Evil 3 from its prequel, which may be, in equal measure, both a good and bad thing. The graphics are mostly the same, the story is formulaic, the characters uninteresting and the controls clumsy (but otherwise tolerable). Despite all of this, you should definitely think twice before dismissing this B-movie zombie apocalypse as it offers plenty of head-popping fun.

System Requirements: Pentium 233 Mhz, 48 MB RAM, 400 MB HDD Space, Win 95/98

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